UV Lighting Around the Perimeter/Entrances (Prevents Volatiles Entering).Protects the player and any other friendlies inside from outside dangers.Safe Zones such as the Embers' Towers/Safe Zone in Old Town have soft landing spots/grouped trash-bags purposely placed below them for when runners/scouts need to quickly jump down from the safe zone. From this point onward in the game, those locations can no longer be used as Safe Zones. the safe zone just south of the Tower (with Zere's research truck within the perimeter) will become unavailable once Rais' gang members attack it and destroy its defenses/barriers. Some other Safe Zones will become permanently unavailable beyond certain parts of quests/upon quests being completed i.e. Some Safe Zones will only be unlocked as part of side quests (such as David's flat in Old Town during the side quest " Legless Spider"). The Safe Zone will become safe only when all the requirements have been met. Safe Zones that have not been unlocked yet appear on the map as a red house symbol, and often require the player to kill several Biters, block an infected/friendly entrance such as a doorway or opening in the wall, and activate the power via a fuse box or breaker switch. Harran University ( Spike) as well as the Tower (simply identified as "Quartermaster"). Many larger safe zones also have stores, side quests, and in some cases a quartermaster e.g. Most feature beds which allow the player to skip to morning/evening, a player stash bag to access a larger inventory, and a bounty board to access challenges. Safe Zones are represented by a green house symbol on the game map. the safe zone where the incomplete highway going into a raised tunnel in the Slums has UV light on the exterior/facing out and away from the tunnel, pointing out to the only point of access and subsequently keeping out the infected (particularly Volatiles). All safe zones rely on UV light around their perimeter/main entrance i.e. They are protected by UV Lighting to prevent Volatiles/Night-infected from entering or getting too close and often have other defensive measures such as barbed wire/barbed wire fencing, electricity traps, or are positioned in otherwise physically inaccessible locations for the other infected.Ī noticeable example of a safe zone that relies mainly on UV light to keep the infected out/from entering is the Tower. ![]() 3 Requirements for Clearing an "Inactive" Safe ZoneĪ Safe Zone as the name implies is an area where survivors can do things without worry of any infected being a danger to them.
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