![]() These mods achieve advanced animation changes by using native hooks. JContainers isnt working and the Modder for it said they arent going to. So ever since the anniversary edition came out Skyrim has not been able to work with my mods due to only one reason. ![]() Esp based on this, Following the default instructions by fnis didn't work so I think this is the culprit. Hello, not sure where to go for modding problem with Skyrim special edition but hopefully someone can help me out. To install a controlmap, open the Skyrim SE base directory and delete a file called ControlMapCustom.txt. Designed mainly for gamepad controller users. Only required for use of the Profile System. This mod includes an optional download for an Elden Ring Style controlmap and a Vanilla Style controlmap. JContainers SE only required for use of the Profile System. Works with some mods like the Achievement Enabler and Keyboard Shortcuts. VioLens - A Killmove Mod gives you in-game control over both Ranged and Melee Killmoves. Generally, these will need to be updated before any of the other mods in this list will function. These mods are considered “core” because many of the other mods rely on them. Most of the list is alphabetical accept for a few mods that are listed directly under a mod it replaces to make it easier to find using ‘See below ' tags. TIP: Shift+Enter goes to next line without large spacing ‘ Obsolete’ status given to mods that have a clear replacement and have not been updated in over a year ‘ No longer maintained ’ status given to mods whos authors have not been online for over a year ‘ Author Working on Update! ’ Added to notes if the author themselves has confirmed there working on an update In there you should have jContainers64.dll. Extends Skyrim SE Papyrus scripts (or SKSE/C++ plugins) with JSON based serializable data structures like arrays and maps. ‘ No Updates Currently!! ’ status given to mods not updated yet and seem to have frequent activity so an update is likely Are you sure you have JContainers SE In MO2 open the Data tab in the right panel and expand the SKSE > Plugins tree. ‘ Incompatible ’ used when there are no replacement or alternative mods listed/known ‘ See below ' used when a replacement mod is listed below ’ See Alternative' used when there is a listed alternative mod ‘ Compatible ’ and a version number if relevant to indicate a mod is compatible with version This list is only relevant to Skyrim Special/Anniversary Edition. If you see out of date or missing information, please help out by editing this article. This page serves as a list of the known native code mods and the compatibility information for each. As a result of these dependencies, many of these mods are likely to require an update each time the game (or SKSE) is updated. These mods are often tightly tied to the game executable version, the Skyrim Script Extender version or both. As well as conventional mods, it is possible for mod authors to create “native code” mods that hook into the core game processes and unlock additional functionality which is not normally available through the Creation Engine.
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